Pattern-Based Software Development in Java - Hands-on Introduction to Patterns with Models and Code
Only £1580 per person
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Layout
This course is divided up into lectures and practical exercises.
Training Course Objectives
- Understand what does and does not go to make up a pattern
- Understand the beneficial role of patterns in all aspects of development
- Learn and use common patterns for object-oriented and large-scale design
- Appreciate patterns from the strategic level down to idiomatic examples in Java
Who it is for
The course is suitable for software developers familiar with object-oriented principles and practices. Programming experience in Java is assumed, and familiarity with UML is beneficial.
Training Course Prerequisites
- Be profieient in programming using the Java programming language
Chapters
Chapter 1 Software Architecture
- Defining architecture
- Dependencies
- Stability and change
- Patterns
Chapter 2 Core Pattern Concepts
- Patterns in software architecture
- Pattern anatomy
- Role of patterns
- Essential pattern form elements
- Common pattern resources
Chapter 3 Introductory Pattern Examples
- General design patterns in OO
- The Composite pattern
- The Proxy pattern
- Patterns beyond objects
Chapter 4 Combining Patterns
- Pattern catalogues
- Pattern communities
- Classes and patterns in JUnit
- From individual to multiple patterns
- The Visitor pattern
- Pattern stories and languages
Chapter 5 Pattern Context Dependency
- Context sensitivity
- The Client Proxy pattern
- Strategic and tactical patterns
- Idioms
- The Immutable Value pattern
- The Combined Method pattern
- The Data Transfer Object (DTO) pattern
Chapter 6 Patterns for Decoupling
- The Layers pattern and variations
- The Fragile Base Class problem
- The Explicit Interface pattern
- The Separated Interface pattern
- The Bridge pattern
Chapter 7 Patterns for Adaptation
- The Object Adapter pattern
- The Class Adapter pattern
- Wrapped Adapter pattern
- The Decorator pattern
- The Template Method pattern
- The Facade pattern
Chapter 8 Patterns for Object Management
- The Factory Method pattern
- The Disposal Method pattern
- The Manager pattern
- The Leasing pattern
- The Evictor pattern
Chapter 9 Patterns for Pluggability
- The Strategy pattern
- The Interceptor pattern
- The Null Object pattern
- The Context Object pattern
- The Mock Object pattern
- The Command pattern
- The Command Processor pattern
- The Block pattern
Chapter 10 Patterns for Iteration
- The Iterator pattern
- The Enumeration Method pattern
- The Collecting Parameter pattern
- The Batch Method pattern
- The Batch Iterator pattern
Chapter 11 Patterns for Object Lifecycles
- Modal Behaviour
- The Objects for States (State) pattern
- The Methods for States pattern
- The Collections for States pattern
Chapter 12 Patterns for Notification
- Event flow
- The Observer pattern
- The Model?View?Controller (MVC) pattern
- The Event Channel pattern
- The Pipes and Filters pattern
Chapter 13 Pattern Pitfalls
- Common pitfalls
- Pattern applicability and quality
- Dysfunctional patterns and applications
- The Getters and Setters 'pattern'
- The Singleton pattern (and avoiding it)